Fable: The Lost Chapters Mod Scene
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Re: FMP FILES THAT ARE AUTO LOADED [message #28693 is a reply to message #28690] Mon, 24 September 2007 10:09 Go to previous messageGo to previous message
Grog_McGee is currently offline  Grog_McGee
Messages: 147
Registered: September 2007
Location: Toronto

Sean_s wrote on Mon, 24 September 2007 12:50

Look, learn to spawn weapons in chests. If you can't then you're doomed. It's not hard.


And here my two posts tell you how to do it.

And of you don't want to click the link, here:

1. Download Freeroam
2. Run Freeroam
2a. Check TNG and choose whether you want the Lev data patched or unpatched.
3. File->Open: Fable - The LostChapters\Data\Levels\FinalAlbion.wad
4. Click RIP
5. You RIP to Fable - The Lost Chapters\Data
6. Move the FinalAlbion.wad to some safe place.
7. In Fable - The Lost Chapters open the file userst
8. Change UseLevelWAD TRUE; TO UseLevelWAD FALSE;
Lev Patched/ Unpatached


To put the sword in a chest:
We're going to put the sword in the chest where the fishermen is:
1. Open the TNG: Fishermen
2. ctrl-f OBJECT_CHEST_OPENABLE
3. Scroll down to where it says:
ContainerContents[0] "OBJECT_HERO_GLOVES_LEATHERARMOUR";
4. Change the OBJECT_HERO_GLOVES_LEATHERARMOUR to OBJECT_SWORD_OF_AEONS
It should now read:
ContainerContents[0] "OBJECT_SWORD_OF_AEONS";
5. Save changes.
6. Run Fable
7. Go to the fishermen and open the chest.

4. Note


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