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Re: Template idea...too lazy to make [message #29625 is a reply to message #28708] Thu, 27 September 2007 18:15 Go to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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I thought about this... I still stand by my point of needing multiple templates, BUT:

The templates already exist!

-> Just load a FMP that adds a new Weapon to the game - don't save it - and change all the new entries the way you like it...
As in: import model over the model you loaded, change the text.big descriptions, change CWeaponDef etc. etc.

-> Now don't forget to change the names too!
And don't forget to click 'apply changes' after you've changed someting.

-> And to prevent linking problems: drag the game.bin/text.big entries in the 'create FMP' box in the same order as they were created (check the ID's to make sure!!!!) - or you'll end up with a mod that crashes the game.

-> Of course you can make it easier if you load an FMP that adds a weapon similar to the one you're making - cause you then don't have to change a lot.

-> Also; you can check what a mod exactly adds to the game by renaming it, example:

Quote:

MOD.fmp

rename:

MOD.big

Click 'file' and 'open' and open the MOD.big

Here you can see what entries a mod contains.
As in: does it have what you need?


Oh, and I think if anyone uses this method; don't forget to give credit to the original mod maker...



http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Thu, 27 September 2007 18:15]

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