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Re: Normals Calculator? [message #30415 is a reply to message #30394] Tue, 02 October 2007 18:54 Go to previous messageGo to previous message
Grog_McGee is currently offline  Grog_McGee
Messages: 147
Registered: September 2007
Location: Toronto

Sorry I'm having a mental block. Why do you need to re-calculate the normals. If they've gotten SNAFUd, I'm of no use without seriously thinking - however, I would suspect using a polygon smooth would get some of them cleaned up. But I'm totally sure there's a tool for fixing normals that have gotten messed up.

edit: sorry I think I'm being completely useless... Embarassed I think I'll shut up till I can actually give a decent answer.

Also since I'm totally sure that maya has a tool for redoing normals you could export the file in to maya binary (.mb) or ascii (.ai I think) or .OBJ or .fbx and then I might be able to clean it.


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[Updated on: Tue, 02 October 2007 18:59]

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