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Teleport Problems [message #30526] Wed, 03 October 2007 09:28 Go to previous message
Simononon is currently offline  Simononon
Messages: 10
Registered: October 2007
Location: NSW, Australia

I've recently started modding Fable for PC, and attempted to make a one-way teleporter between the guild and a filler map (NorthernWastes3_Filler_08).

This is the code for the teleport, located within the guild:

NewThing Object;
Player 4;
UID 18446741837628658528;
DefinitionType "OBJECT_GUILD_PEDESTAL_TELEPORT_01";
CreateTC "CTFActionUseScriptedHook";
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 99.742676;
PositionY 117.516113;
PositionZ 30.069347;
RHSetForwardX 0.000000;
RHSetForwardY 1.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
StartCTCActionUseScriptedHook;
Usable TRUE;
ReversedOnMiniMap FALSE;
HiddenOnMiniMap FALSE;
VersionNumber 1;
ForceConfirmation FALSE;
TeleportToRegionEntrance TRUE;
EntranceConnectedToUID 18446741856351544164;
SoundName "";
AnimationName "";
ReplacementObject 0;
EndCTCActionUseScriptedHook;
Health 1.0;
EndThing;


and this is the code for it's destination (the entire NorthernWastes3_Filler_08.tng file):

Version 2;

XXXSectionStart NULL;

NewThing Object;
Player 4;
UID 18446741856351544164;
DefinitionType "OBJECT_GUILD_PEDESTAL_TELEPORT_01";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 156.039200;
PositionY 166.016100;
PositionZ 73.406010;
RHSetForwardX 0.000000;
RHSetForwardY 1.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCEditor;
EndCTCEditor;
Health 1.0;
EndThing;

XXXSectionEnd;


I can't use the teleport at all, it just seems to be a stationary prop that I can do nothing with.

Any ideas as to what I've done wrong?

My apologies if I have posted this in the wrong section, I've only just began modifying Fable today.
 
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