Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Development » Advanced Modding » Executable Functions
Executable Functions [message #33113] Sun, 28 October 2007 23:46 Go to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

sub_C05FD0 - zlib crc32 function
sub_CBFB7D - main scripts.bin script parser/engine (over 80kb of code in a SINGLE function...)
sub_CD52D0 - compiled script registering process( best place to add our own stuff into)

sub_5D1FC - hero stats function PC (maybe)
sub_5CE0E6 - hero stats display UI (maybe)
sub_409730 - Enum profile and game save files
sub_99AD80 - open file handler
sub_99A6A0 - open file
sub_4A21F0 - fablesav parser/loader
sub_40D350 - main profile loader, calls below
sub_40BCA0 - profile parser
sub_9F1D20 - boot.ini loader

sub_CE6CF0 - S_GF (Register)
sub_CE75B0 - S_GF (Main)
sub_CE7670 - S_GF (Story Flow)
sub_CEF3B0 - S_GF (NewQuestCard)
sub_CEF550 - S_GF (Barrowfield)
sub_CEF8E0 - S_GF (Save)
sub_CEF950 - S_GF (Game Flow)
sub_CEFA20 - S_GFA (Main)
sub_CEFAC0 - S_GFA (Tutorial)
sub_CEFCC0 - S_GFA (MultiCheck)
sub_CEFFB0 - S_GFA (HealthCheck)
sub_CF0180 - S_GFA (WillCheck)
sub_CF02A0 - S_GFA (RenownCheck)
sub_CF0560 - S_GFA (Stats)
sub_CF0640 - S_GFA (Gameflow Assistant)

[Updated on: Mon, 29 October 2007 21:59]

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