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Re: TIMESTEPNESS!!! (guide?) [message #33949 is a reply to message #33948] Wed, 14 November 2007 20:14 Go to previous messageGo to previous message
Silverback is currently offline  Silverback
Messages: 170
Registered: July 2005
Location: Illinois

Cow Tipper
chaos wrote on Wed, 14 November 2007 19:51

There's a whole topic on changing time with me and satan I think.

Wierd shit you did.


Technically it isn't the same, you guys were discussing the old ini file that controlled the day via an integer. This is a edit to the exe via a memory swap. While the results can be the same this route can be changed during gameplay and not one edit per .ini load.

Glad you figured it out Very Happy

You'll find the time of day is generally stored within 12 bytes of that variable and is to a float nearly the same as the way timestep is ran. When time is 1.0 it is reset, if it is does not reset eventually the screen turns brown. The main goal was to find time variables and how things interact with them. Possibly duplicate a certain time based script and have it run some day time fun on the towns of Albion Wink

[Updated on: Wed, 14 November 2007 20:18]

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