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Re: Need help on modeling armor [message #36449 is a reply to message #36255] Fri, 04 January 2008 04:19 Go to previous messageGo to previous message
Grant Hammerhoof is currently offline  Grant Hammerhoof
Messages: 98
Registered: April 2006
Location: Alaska

I'm not sure just how strict the rules here are about porting (considering there are some legal situations one might get involved in if one delves too deeply into porting and publicly releasing), but typically you'll find model files which could be imported into a program, and then exported in a different format.

The upshot of this is that you get the model, import it, and then export it in a format you can edit; edit it, and then export it again as a format that another game will read.

Now, where you'll find the model in the first place is a bit tricky. In most games, you'll find archive files that have models, sounds, textures, and other game components packaged within them.

First you'd need a program to extract the model file from the archive, as well as any textures associated with the model.
Second you'd be needing a program that can convert the model file into a format you can edit. Say the model is in '.model' format. You'll need a converter, plugin, or other tool to convert it into a format you can edit with a modeling program; say, '.max' in this case.
Thirdly, you would go about editing the mesh the way you want, or/and then export it in a format that another game uses, let's say '.mdl'.

Anyway, those are sort of the steps. There's a lot of work to be done in-between though, and even the process of following this outline will take a good deal of time, effort, and a bit of computer knowledge as well. However, if you've purchased 3ds Max, then you've got to have some experience, so I'm pretty sure you'll find your way.


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