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Re: Customizable Scripted Shopkeeper [message #56044 is a reply to message #36383] Thu, 04 February 2010 11:57 Go to previous messageGo to previous message
exonic is currently offline  exonic
Messages: 5
Registered: February 2010
Location: Dresden
so this mod makes CREATURE_HERO_RIVAL_GOOD_01 a shopkeeper?
is there a way for CREATURE_BS_VILLAGER_BULLY_MALE to be a shopkeeper?

i tried this,
NewThing AICreature;
Player 0;
UID 18446799474689931713;
DefinitionType "CREATURE_BS_VILLAGER_BULLY_MALE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 27.216800;
PositionY 23.092770;
PositionZ -12.410640;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsNavigator;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
StartCTCShop;
StockItemDefsKeys[0] "OBJECT_YEW_SLINGSHOT";
StockItemDefsQuantity[0] 2.0;
StockItemDefsMaxStock[0] 2.0;
StockItemDefsKeys[1] "OBJECT_OAK_SLINGSHOT";
StockItemDefsQuantity[1] 2.0;
StockItemDefsMaxStock[1] 2.0;
EndCTCShop;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
EndCTCEditor;
Health 1.0;
OverridingBrainName NULL;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero FALSE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted FALSE;
CanBeMarried FALSE;
InitialPosX 3538.429688;
InitialPosY 836.368103;
InitialPosZ 8.719321;
EndThing;


but he does not want to sell anything. he only says hello.
 
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