Fable: The Lost Chapters Mod Scene
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Re: How To Mod Fable [message #36846 is a reply to message #36844] Mon, 14 January 2008 17:25 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I don't think it's even necessary to play with the names.bin.
And the beginning is simple enough, download FE, open it.

Definition edits take place in the game.bin.
Model edits happen in the graphics.big.
Texture edits go on in the textures.big.
Scripting edits have their place in the script.bin.
Map editing involves either the wad file or the levs and tngs.

That's the beginning, from there you "make your own destiny" by picking something and messing around with it.
 
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