Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Level Scripting » How do u create a trader
Re: How do u create a trader [message #36835 is a reply to message #36834] Mon, 14 January 2008 14:53 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The 'click thing' can be accomplished by using
[spoiler=click thing]stuff inside click thing[/spoiler]
which would come out looking like
click thing
Cool eh?

Anyhow... I noticed right away that there was a problem with this script. Try getting rid of that first line, "NewThing AICreature;" as "Version 2;" precedes everything else in the tng file, and "XXXSectionStart (section);" goes before a section, and "NewThing AICreature;" goes inside a section.

Now, in case that's only a typo, you may need to change the UID number. UIDs are a 20 digit number that Fable uses to identify things and stick'em in the savefile. Any random number greater than 0 (such as 69827364597826348907) will work just fine.

Another possibility is that you just need to move/rename/delete the wad file, as Fable only looks for the tngs if the wad isn't picked up.
 
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