Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Scripts » New Greatwood Lake
New Greatwood Lake [message #37490] Fri, 01 February 2008 14:56 Go to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

I fixed the bridge.

http://youtube.com/watch?v=mfk4zelqpQs

overwrite the old tng with this one, and in userst.ini in the fable folder, change UseCompiledGlobalThings TRUE; to UseCompiledGlobalThings FALSE;

then just rename FinalAlbion.gtg in the levels folder to something like _FinalAlbion.gtg, or FinalAlbion[Backup].gtg or something, it doesn't matter as long as you know what it is and it's not what it used to be


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Tue, 28 October 2008 19:12]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon7.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: New Guild Demon door area complete
Next Topic: Customizable Scripted Shopkeeper
Goto Forum:
  


Current Time: Wed Apr 24 04:27:52 PDT 2024

Total time taken to generate the page: 0.00975 seconds