Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Scripts » New Greatwood Lake
Re: New Greatwood Lake [message #38782 is a reply to message #38770] Fri, 07 March 2008 17:38 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
It's not about it being hard or easy.
It's that we can't do it yet.

In theory, we can take the fresco_dome.lev/.tng, copy it, rename it to poo.lev/.tng, add the map to the .wld and change it's coords a bit so as to line it up with the original fresco_dome. I think it'd even show up in AE as well.

The problem is the stb. We don't have a way of adding the information needed to it to make our new map show up.

At least, as far as I know this is the case.
It'd be good to have someone second me on it though, or correct me if I'm wrong.

EDIT: The stb isn't even necessary to play. I'm sure there's something else keeping this from happening as well, else it'd have been done already.

[Updated on: Fri, 07 March 2008 17:39]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon7.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: New Guild Demon door area complete
Next Topic: Customizable Scripted Shopkeeper
Goto Forum:
  


Current Time: Sun May 05 21:06:06 PDT 2024

Total time taken to generate the page: 0.01574 seconds