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Re: Good JOB Rays [message #48640 is a reply to message #48632] Thu, 15 January 2009 23:41 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Toyotaspeed wrote on Thu, 15 January 2009 16:29

Can this be modified so that the rays appear only when you're evil?
Yes. This is an edit in the CHeroMorphDef, so go to CREATURE_HERO>>CDefs>>CHeroMorphDef.
In the left panel, expand the tree-view by clicking on the square with the + sign in it (clicking on the name itself would open the entire entry, it's big, so it takes a long time, don't do it).
The edited effect will be in either the third or fourth subtree (I'm guessing it's the third one). Click one and look through the array for the JOB aura effect.

My guess is that there will be two of them, one for good and one for evil, and that instead of just adding them, he edited two existing entries in the array.

You'll notice each entry in the array starts with two of the same value. Evil stuff starts with 6,6. Good stuff starts with 7,7. Find the "good" JOB aura effect and replace the value with 993. This will give you ALIGNMENT_GOOD_SUNBEAMS when you're good, instead of getting rid of it altogether (it was like this in the game by default).

Apply Changes. Click Actions|Save Mods and Run Fable. Don't ask questions about splash.exe.
 
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