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Re: Jacked Up Jack [message #38936 is a reply to message #38933] Mon, 10 March 2008 04:13 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Ah, I getcha.
Vanity wrote on Mon, 10 March 2008 05:32

I cant find a detailed explanation.
Well it's there, I promise.

This one lists some methods of playing with bones;
JohnDoe wrote on Tue, 26 February 2008 01:37

There are a few ways to change bones, it depends on what you want to accomplish.

You can edit the existing bones in your ..\data\bones folder.
You can go to the CHeroMorphDef for the Hero and change which bones he has and when they are used (if he's evil/good/fat/berserky/tall/strong/pathetic/whatever).
You can use morerunes' B-Morph app (found in the tools forum) to make bones.
Other possibilities are sprinkled here and there on the forum, search and see if you find anything you're interested in.
This one let's you know more about the CHeroMorphDef concerning bones;
JohnDoe wrote on Mon, 03 March 2008 01:18

All of the bone morphing (teen, weak, strong, tall, fat, berserk)... take place in the CHeroMorphDef.
This one describes how to get rid of bone morphing from inside a bone configuration file (.bncfg);
JohnDoe wrote on Tue, 26 February 2008 16:29

...if you open them up (any text editor will do) and remove everything except for
Creature_type: CREATURE_HERO;
#Start_group_settings
#End_group_settings
#Start_Bone_data
#End_bone_data
for all of the Hero's bones, it will completely remove bone morphing.

The alternative is deleting the bone entries in the CHeroMorphDef. That makes it so the Hero doesn't use the bones at all.
This one describes in enough detail how to do either method;
JohnDoe wrote on Wed, 30 January 2008 09:00

Method 1:
Go to (Fable Directory)\data\Bones and grab the hero_weak.bncfg (can be opened in notepad), copy everything inside of it, and paste it in the other hero bones (specifically hero_strong.bncfg and hero_tall.bncfg).

Method 2:
Open FE, scroll down to CHeroMorphDef and open the first one (#10535).
Expand the tree view and click on the second listing (4577F2CB - HeroMorph).
You can either get rid of the strong/tall entries or change them so that they pull the same bone configuration file as the weak entry.

For either method:
You can also do this with fat, berserk, or the teen bones.

That's just my posts, and those are recent. Bones are discussed in close detail all over the forum so don't tell me you can't find a detailed explanation, because it's nearly impossible to miss if you search for it.

Mmm, Shadow, you ruined my rant. Crying or Very Sad
 
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