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Re: Evil Apprentice Outfit [message #69580 is a reply to message #42106] Sat, 28 September 2013 03:07 Go to previous messageGo to previous message
rob1988 is currently offline  rob1988
Messages: 15
Registered: October 2011
hey im have trouble understanding edit the INVENTORY_TYPE_CLOTHING

i'v been trying to get a set new armour to work but every time i open the inventory menu for the shirts it crashes the game i have followed every that johndoe has said
Quote:

duplicate existing entries for the apprentice outfit:
rename the model entries in the graphics.big:
(4081) MESH_HERO_FOLDED_GLOVES_APPRENTICE;
(4082) MESH_HERO_FOLDED_SHIRT_APPRENTICE;
(4083) MESH_HERO_FOLDED_TROUSERS_APPRENTICE;
(4084) MESH_HERO_FOLDED_BOOTS_APPRENTICE;
(4085) MESH_HERO_APPRENTICE_TROUSERS_01;
(4086) MESH_HERO_APPRENTICE_SHIRT_01;
(4087) MESH_HERO_APPRENTICE_HD_SHIRT_01;
(4088) MESH_HERO_APPRENTICE_GLOVE_R_01;
(4089) MESH_HERO_APPRENTICE_GLOVE_L_01;
(4090) MESH_HERO_APPRENTICE_BOOT_R_01; and
(4091) MESH_HERO_APPRENTICE_BOOT_L_01,
rename the texture entries in the textures.big:
(804) TEXTURE_HERO_APPRENTICE_TROUSERS_NEUTRAL;
(805) TEXTURE_HERO_APPRENTICE_SHIRT_NEUTRAL;
(806) TEXTURE_HERO_APPRENTICE_GLOVES_NEUTRAL;
(807) TEXTURE_HERO_APPRENTICE_BOOTS_NEUTRAL; and
(808) TEXTURE_HERO_APPRENTICE_ALPHA_NEUTRAL,
rename the text entries in the text.big:
(4583) TEXT_OBJECT_SUIT_APPRENTICE;
(5229) TEXT_OBJECT_APPRENTICE_BOOTS;
(5948) TEXT_OBJECT_APPRENTICE_GLOVES;
(7054) TEXT_OBJECT_APPRENTICE_BOOTS_10;
(8826) TEXT_OBJECT_APPRENTICE_ROBE_LOWER;
(8843) TEXT_OBJECT_APPRENTICE_ROBE_UPPER;
(8860) TEXT_OBJECT_SUIT_APPRENTICE_TITLE;
(9661) TEXT_OBJECT_SUIT_APPRENTICE_HOODUP;
(9729) TEXT_OBJECT_APPRENTICE_BOOTS_TITLE;
(10389) TEXT_OBJECT_APPRENTICE_GLOVES_TITLE;
(13140) TEXT_OBJECT_APPRENTICE_ROBE_LOWER_TITLE;
(13163) TEXT_OBJECT_APPRENTICE_ROBE_UPPER_TITLE;
(13553) TEXT_OBJECT_APPRENTICE_ROBE_UPPER_HOODED; and
(13793) TEXT_OBJECT_SUIT_APPRENTICE_HOODUP_TITLE,
rename the game.bin entries:
(3371) HERO_SUIT_APPRENTICE;
(3372) HERO_SUIT_APPRENTICE_HOODUP;
(3421) OBJECT_HERO_BOOTS_APPRENTICE;
(3443) OBJECT_HERO_TROUSERS_APPRENTICE;
(3468) OBJECT_HERO_SHIRT_APPRENTICE_HOODUP;
(3469) OBJECT_HERO_SHIRT_APPRENTICE;(3494) OBJECT_HERO_GLOVES_APPRENTICE;
(11631) CInventoryItemDef (linked from 3371);
(11632) CHeroSuitDef (linked from 3371);
(11633) CInventoryItemDef (linked from 3372);
(11634) CHeroSuitDef (linked from 3372);
(11770) CInventoryItemDef (linked from 3421);
(11771) CAppearanceModifierDef (linked from 3421);
(11772) CStockItemDef (linked from 3421);
(11847) CInventoryItemDef (linked from 3443);
(11848) CAppearanceModifierDef (linked from 3443);
(11849) CStockItemDef (linked from 3443);
(11935) CInventoryItemDef (linked from 3468);
(11936) CAppearanceModifierDef (linked from 3468);
(11937) CStockItemDef (linked from 3468);
(11938) CInventoryItemDef (linked from 3469);
(11939) CAppearanceModifierDef (linked from 3469);
(11940) CStockItemDef (linked from 3469);
(12026) CInventoryItemDef (linked from 3494);
(12027) CAppearanceModifierDef (linked from 3494); and
(12028) CStockItemDef (linked from 3494),
make an fmp of all renamed entries;
close and reopen Fable Explorer; and
load the fmp you just made,load the new textures over the old textures in your new texture entries in the textures.big;
edit the text for titles and descriptions in your new text entries in the text.big;
edit the following INVENTORY_CATEGORY entries to allow for more items by increasing the capacities to the needed amount:
(2660) INVENTORY_CATEGORY_CLOTHES_HEADWEAR (by 1);
(2661) INVENTORY_CATEGORY_CLOTHES_TORSO_WEAR (by 2);
(2662) INVENTORY_CATEGORY_CLOTHES_GLOVES (by 1);
(2663) INVENTORY_CATEGORY_CLOTHES_LEGWEAR (by 1);
(2664) INVENTORY_CATEGORY_CLOTHES_FOOTWEAR (by 1); and
(2665) INVENTORY_CATEGORY_CLOTHES_SUITS (by 2),
edit the (2620) INVENTORY_TYPE_CLOTHING to include the new THING entries in the suits array.
but im lost with editing the INVENTORY_TYPE_CLOTHING
 
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