Re: Some Questions I've Had [message #43025 is a reply to message #42995] |
Fri, 20 June 2008 17:30 |
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The New Fabled Ravrn
Messages: 500 Registered: April 2008
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The New Fabled Ravrn wrote on Thu, 19 June 2008 15:11 | 3.I was looking forward to releasing "The Ghost Sword",
but then i viewed a long-past post, and saw someone already did.
For future refrence, i tried. I switched the model ID to that of
the Ghost Sword for a longsword, do i also have to set up the
textures all well for it to work comepletely?
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Well i wanted to know how i could get it into to game. I
switched the model ID of the Ghost Sword to that of the Master
Longsword, but when i went to look at it in my inventory, the
game crashed. What steps do i need to take to get it NOT to
crash?
The New Fabled Ravrn wrote on Thu, 19 June 2008 15:11 | 4.Another CBox question. I've set a few teleporters, how do i
activate them to respond to the hero like the other pedastals?
When the action button has "TAB" on it, i press tab. Then i
teleports me to whatever area the teleporter was in, in a "non-
reachable place".
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I mean, went to "Things" and clicked "New Teleporter". The
only "thing" it had under the data was, i think, guild
teleporter pedastal. So, i placed one down in Lookout point.
Instead of me getting near it and i brings up a menu of all of
the places with teleporters i been, asking me where i want to
go, the circle were your action commands come up (If you wanted
to talk to a character, it would say TAB/End) has TAB.(run-on)
I push TAB, and it has the loading screen for Lookouy Point.
When i have active control over my Hero, he's not even on the
map, and he cannot move. I could make all parts of the area
walkable, but he's not in the map so...
NOTE:Sorry to respong so late. Got a little "distracted".
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