Fable: The Lost Chapters Mod Scene
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Re: Editing the Stick's Description [message #44746 is a reply to message #44744] Mon, 11 August 2008 18:45 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Hey, I'm impressed.

Not everything has a description, so there is no description entry for it, so there is nothing but a 0 in that box.
What you need to do is create a new text entry for it. Right-click the text.big, create new entry. It helps to have a similar entry open so as to be able to easily determine the type of entry and whatnot. If the new entry doesn't open, export the subheader and entry data of another entry and import it into the new one, then manually change the data. Once you've done that, take the ID number of the entry, go back to your CInventoryItemDef, and put the ID number there.
 
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