Weapon help [and intro] [message #45246] |
Sun, 31 August 2008 00:07 |
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Acello
Messages: 4 Registered: August 2008 Location: Australia
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Hello, i'm Ace, hopefully my stay here will be a good experience
Now, onto business: I really hate joining forums to post questions, but I should really join since I come here alot anyway. Now, i've just about read up and watched everything relating to creating weapons for Fable, and I followed a video tutorial someone made where you export a sword from FE, import to 3ds max, resize your own sword you made in blender, delete template mesh, attach aug's, blah blah, export with Panda Xporter, load up in FE, change info in FE and create a fmp, aaannddd then you run Fable and your "Awesome Sword" or whatever is in the game, working 100%. The furthest i've got is either an invisible sword ingame, or a sword that my guy holds sideways/retardedly :S I follow the video 99% [I create my sword in 3ds max first, not in blender as shown in the video] and it's still no use. I dunno what i'm doing wrong. Oh, and Fable crashes most times when I load my save/walk into the area where I placed the weapon [using chocolate box.
Pl0x Help!
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