Fable: The Lost Chapters Mod Scene
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Re: ChocolateBox [message #42914 is a reply to message #41627] Tue, 17 June 2008 11:04 Go to previous messageGo to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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FEATURE REQUESTS:

object clone: you pick an object, and it clones it, making another of every necessary CDef and property for that type of object (so if it's a weapon, then it would set up a clone of that weapon using cloned CWeaponDef, CObjectAugmentationsDef, graphic, texture, text entries, CInventoryItemDef, CStockItemDef, all being exactly like the one you based it off of)

CDef auto-sort

a "new" button at the top of entries that will clone that specific entry

display the id at the top of .bin entries, like in big entries, so I can copy and paste the id

marker placement separate from teleporter object placement in "new teleporter" so it's easier to make stuff like doors into teleporters.

[maybe? not a big deal]syntax highlighting for cutscene scripts


"All of the work, and none of the play, will surely provide for a speedy decay"
 
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