Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Development » Tools » ChocolateBox
Re: ChocolateBox [message #48756 is a reply to message #41627] Thu, 22 January 2009 09:36 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I've a couple more suggestions. I've actually been thinking about these for a while, but I haven't gotten around to mentioning them until I posted this, and thought it worthwhile to bring it up.

Would it be possible to have CBox read into the models for certain helpers, namely:
HDMY_CREATEBUILDING-any BUILDING entry
HDMY_CREATEOBJECT-any OBJECT entry

and have the meshes assigned to those entries be shown as well? The point of origin, the place where the meshes would spawn in relation to the tng coordinates for the base model, is given by the position and rotation of the helper.

Another thing to mention, some game.bin entries have a CMultiStaticMeshDef giving it more than one mesh. I've noticed this especially for buildings. In CBox, only the mesh for the game.bin entry for the tng definition is shown, meaning only the interior or exterior would be shown. If possible, having CBox look into the entries that have the CMultiStaticMeshDef and throwing in the other meshes would fix this.

[Updated on: Mon, 26 January 2009 10:58]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon9.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon5.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Script to allow modification of Fable
Next Topic: Xporter for 3ds Max 2008-2015
Goto Forum:
  


Current Time: Fri Apr 26 11:03:50 PDT 2024

Total time taken to generate the page: 0.01857 seconds