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Re: ChocolateBox [message #48762 is a reply to message #41627] Thu, 22 January 2009 10:19 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
ChocolateBox needs a specific environment to work properly.

It extracts the levs/tngs from the FinalAlbion.wad file, then renames the FinalAlbion.wad file. By doing this, Fable uses the levs/tngs instead and CBox can easily edit make level edits to individual files. It also edits the userst.ini file, changing UseLevelWAD TRUE; to UseLevelWAD FALSE;. Though this is an unnecessary edit, it's classic, timeless, and has been done for eons, so I'm guessing it's tradition or somesuch.

The list of problems ChocolateBox can experience when setting up the modding environment is short and common.

Too many FinalAlbions
Simple yet complex
Edit: Glad you got it working. I'll just leave this here in case anyone else needs it.

In fact, suggestion #3 for BayStone today:
If CBox could be made to look for _FinalAlbion.wad, as well as the FinalAlbion directory, in addition to the FinalAlbion.wad, could it be made to figure out that all that's going on is an excess file? This would stop a lot of future headaches.

[Updated on: Thu, 22 January 2009 10:21]

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