Fable: The Lost Chapters Mod Scene
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Re: ChocolateBox [message #48825 is a reply to message #48762] Sun, 25 January 2009 23:46 Go to previous messageGo to previous message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
Location: HMQ
I'll see what I can do.

EDIT:

JohnDoe wrote on Thu, 22 January 2009 19:36

Another thing to mention, some game.bin entries have a CMultiStaticMeshDef giving it more than one mesh. I've noticed this especially for buildings. In CBox, only the mesh for the game.bin entry for the tng definition is shown, meaning only the interior or exterior would be shown. If possible, having CBox look into the entries that have the CMultiStaticMeshDef and throwing in the other meshes would fix this.


CBox loads both the interior and exterior when it notices that the object has that CMultiStaticMeshDef, but the interior is only shown when the camera is inside its bounding volume.


Busy!

[Updated on: Tue, 27 January 2009 03:28]

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