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Re: New Balverine Transform Mod [message #49462 is a reply to message #49458] Mon, 02 March 2009 11:32 Go to previous messageGo to previous message
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Registered: October 2005
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JohnDoe wrote on Mon, 02 March 2009 20:03

DarkenedSoul wrote on Mon, 02 March 2009 12:10

Oh dear, a glitch. For real this time XD When you save the game as a balverine and quit, then load again, there is weapons inbetween you're legs. So you get your weapons back and you look as if you have been impaled.
Hmm, well the positioning of the weapons is an easy one, the balverine model doesn't have the helpers that hold the weapons.*

The fact that the balverine gets the weapons back though, that is troubling. Something about loading the save must assign the original inventories to the player, giving to the balverine the Hero's weapons. This may be why Marcopolo removed all of the weapons in the first place. Don't know.

So, it's either remove all of the weapons and when the Hero transforms back he has no weapons, or when loading a save as the balverine you end up with the weapons. It isn't perfect either way, and I don't think there's a workaround for either one.

*Edit - Adding these helpers would be a breeze though. It can be done using only a text editor, I have done this myself and it works. Wink

This problem was there before I changed the mod. I knew of this glitch already.
It has to do with the save, somehow. The best way around it, is only save as the hero - never as the balverine.
Of course adding helpers is a possibility, but would look pretty weird: a bavlerine with a quiver and an axe on his back...
[edit] But fun to check out though Cool


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Mon, 02 March 2009 11:54]

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