Fable: The Lost Chapters Mod Scene
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Re: New Balverine Transform Mod [message #49463 is a reply to message #49458] Mon, 02 March 2009 13:09 Go to previous messageGo to previous message
Noctus is currently offline  Noctus
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Registered: May 2008
Location: England

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JohnDoe wrote on Mon, 02 March 2009 11:03

DarkenedSoul wrote on Mon, 02 March 2009 12:10

Oh dear, a glitch. For real this time XD When you save the game as a balverine and quit, then load again, there is weapons inbetween you're legs. So you get your weapons back and you look as if you have been impaled.
Hmm, well the positioning of the weapons is an easy one, the balverine model doesn't have the helpers that hold the weapons.*

The fact that the balverine gets the weapons back though, that is troubling. Something about loading the save must assign the original inventories to the player, giving to the balverine the Hero's weapons. This may be why Marcopolo removed all of the weapons in the first place. Don't know.

So, it's either remove all of the weapons and when the Hero transforms back he has no weapons, or when loading a save as the balverine you end up with the weapons. It isn't perfect either way, and I don't think there's a workaround for either one.

*Edit - Adding these helpers would be a breeze though. It can be done using only a text editor, I have done this myself and it works. Wink


Theres one temporary solution, which is have a trader next to the sign who you can sell the weapons to for nothing, and then buy them back for nothing using the scripted shopkeeper mod. WOuld that work as a temporary solution?


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
 
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