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Re: Nightmare's Eye Texture Package [message #51061 is a reply to message #51059] Fri, 01 May 2009 02:33 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I would first suggest using Keshire's FixedMorphLayers.fmp from the BlueTooth FMP Archive. This is good for various reasons, but you can skip this.

You can add an entry to the array in the CHeroMorphDef, copy the values for blonde hair and change the texture IDs to normal eye and good eye. You then have good alignment eye morphing.
 
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