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Re: Jack Of Blades Story [MODE] [message #51966 is a reply to message #51961] Thu, 11 June 2009 14:43 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The New Fabled Ravrn wrote on Thu, 11 June 2009 16:15

  1. new dialogue files
  2. master the useage of markers
  3. add a new version (I think they're called)
  4. make cutscenes
  5. have a dummy quest card
  6. have an appropriate start/endquest page(s)
  7. add boasting for the quest
  8. add another version to the Heroes Guild for a quest dummy to go on the map table
  9. and allow all of this (give or take a few) to actually work within Fable.

  1. New dialogue files, as in sound and text, all doable;
  2. TNG editing is easy;
  3. No, it's a quest section, not version;
  4. Creating new cutscenes is also doable;
  5. Making a new quest card is doable;
  6. I'll get to that start/end bit;
  7. Boasting, well I'll get to that one too;
  8. No, no no no no no, non, nyet, nein, na and no, that's done via three specially scripted (ScriptName) markers, you never touch it.
Concerning #4: There's just no way to call the new cutscenes.

Concerning #6: The start and end quest bits are for the most part nothing to be concerned about. Only thing to worry about is setting the objective and quest rewards.

Concerning #7: No. All boasting is done in the script.bin. Though in theory you could, as of right now you cannot add values for your own special quests to the script.bin. It's fixed as is.

So what's the problem? The executable. Making a completely new quest warrants an exe edit beyond what anyone here can do. So for the last damn time, no. Leave it at that or I start blowing shit up.
The New Fabled Ravrn wrote on Thu, 11 June 2009 16:15

By the way, you don't need new quests if you want to play as JoB, I'd just edit the current ones, much simpler (probably).
There you go. You can edit existing content extensively. There are a lot of things that can be done creatively that can make this work.

[Updated on: Thu, 11 June 2009 14:45]

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