Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Graphics Editing » MaxTextureLayers
Re: MaxTextureLayers [message #52260 is a reply to message #52255] Mon, 22 June 2009 20:33 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
OldBoy wrote on Mon, 22 June 2009 16:12

Nice John. Guess this should be stickied and added to the wiki (or at least that).
I'll settle for in your thread next to other things about model information. Wink
OldBoy wrote on Mon, 22 June 2009 16:12

On the topic itself; the name MaxTextureLayers isn't correct, so it seems. Can't think of a correct name right now though.
Also, as we discussed some time back; it seems that some graphic cards have trouble with spec maps (at least mine does).
I can't think of a good name for it either. But it can't be fixed with an xml edit like Marcopolo thought, so this will kind of give people a better idea about it.
OldBoy wrote on Mon, 22 June 2009 16:12

Did you come across anything higher then 9, or is it pure speculation?
It's just speculation, but it's "educated" speculation, would make perfect sense if that's the way it worked. Then again... it is LionHead... I should correct my first post, I said bitwise because I remember Kesh saying something of the sort, but I didn't write this information correctly.

[Updated on: Mon, 22 June 2009 22:05]

Report message to a moderator

 
Read Message icon1.gif
Read Message
Read Message
Read Message
Read Message
Previous Topic: ¿Black Robe?
Next Topic: Longbow Bone Structure
Goto Forum:
  


Current Time: Sat May 04 17:37:40 PDT 2024

Total time taken to generate the page: 0.01152 seconds