Fable: The Lost Chapters Mod Scene
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Re: Modeling: .x - .3ds [message #52476 is a reply to message #52474] Sat, 04 July 2009 04:36 Go to previous messageGo to previous message
Lelegy is currently offline  Lelegy
Messages: 5
Registered: July 2009
Thanks John. Now once I've edited a model, how do I go about applying part of a texture file to that particular part of the model? Like in a sword texture, what tells it to place the hilt in the texture file onto the hilt in the model file?

I'm guessing you know what I mean already, but for example: I had a spike to a handle and I want it purple (lol, I don't), if I add a purple are to the texture, how do I tell to model to use the purple patch for that part of the model?

Thanks for the quick response (Y)
 
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