Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Level Scripting » Custom bodyguard wont respawn
Custom bodyguard wont respawn [message #52974] Wed, 22 July 2009 06:55 Go to previous message
aapje332 is currently offline  aapje332
Messages: 18
Registered: July 2009
Well, I used this tutorial: http://forums.projectego.net/your-own-personal-body-guard-22 49/ It works perfectly, but the bodyguard doesnt respawn again after use...

NewThing AICreature;
Player 2;
UID 18446741874686298247;
DefinitionType "CREATURE_BANDIT_LEADER";
ScriptName BodyGuard;
ScriptData "_EVIL2";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 91.200200;
PositionY 78.000000;
PositionZ 39.034240;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsNavigator;
StartCTCRandomAppearanceMorph;
Seed 430619860;
EndCTCRandomAppearanceMorph;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
AttachToGround TRUE;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag TRUE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
Health 60.0;
OverridingBrainName NULL;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero TRUE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted FALSE;
CanBeMarried FALSE;
InitialPosX 0.0;
InitialPosY 0.0;
InitialPosZ 0.0;
EndThing;

Thanks in advance!
 
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