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Home » Fable TLC » Discussion » General Mod Discussion » Modding problems - summon, sheathing, armor sets and more
Modding problems - summon, sheathing, armor sets and more [message #53095] Wed, 29 July 2009 03:45 Go to previous message
quicksilver is currently offline  quicksilver
Messages: 61
Registered: July 2009
Hello again, I'm back with more modding questions/issues. I would really appreciate advice/help on these:

1. HP bar < MP bar
Is it normal that in unmodified game mana bar is slightly longer than health bar when maxed out?
Illustration:
HP: ------------------------
MP: ---------------------------

2. Non sheathed bows
I want is to make longbows and crossbows visible when sheathed. I tried to follow this tutorial http://fabletlcmod.com/forum/index.php?t=msg&&th=245 8&goto=19142#msg_19142 and I came across "(int)QuiverObject 5606" instead of -1 or 0.

3. Custom summon
I did everything in this tutorial http://fabletlcmod.com/forum/index.php?t=msg&th=2532& ;start=0& and changed wasp for a MOON BALVERINE, aka. White Balverine. But still wasp was summoned.

4. Adding armor pieces to armor sets
Is it possible to add Bright Wizard Hat to Will Bright Armor set and if so how? Other items are Dark Wizard Hat, Demon Warrior Helmet, Holy Warrior Helmet.


 
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