Home » Fable TLC » Discussion » General Mod Discussion » Modding problems - summon, sheathing, armor sets and more
Re: Modding problems - summon, sheathing, armor sets and more [message #53100 is a reply to message #53095] |
Wed, 29 July 2009 06:08 |
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quicksilver
Messages: 61 Registered: July 2009
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Understood. Oh well, maybe sometime in near future we will be able to do that.
By the way, it's 3507, not 3607 for the wizard hat, but I managed it. And choosing item through [...] gave me unhandled exception, so I guess only way is to manually edit numbers. It wasn't hard though, so no worries.
Thanks again for devoting your time to help me,
quick
WIP: Plate Helmet (based on Platinum Helmet)
Black Assassin with Black Bandana re-texture
Archon's Platinum Battle Armor (increased defense), Sword and Bow (new weapons)
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Modding problems - summon, sheathing, armor sets and more
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Re: Modding problems - summon, sheathing, armor sets and more
By: JohnDoe on Wed, 29 July 2009 04:40
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Re: Modding problems - summon, sheathing, armor sets and more
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Re: Modding problems - summon, sheathing, armor sets and more
By: JohnDoe on Wed, 29 July 2009 05:53
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Re: Modding problems - summon, sheathing, armor sets and more
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Re: Modding problems - summon, sheathing, armor sets and more
By: JohnDoe on Wed, 29 July 2009 07:27
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Re: Modding problems - summon, sheathing, armor sets and more
By: Cyanide on Thu, 08 October 2009 06:21
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Re: Modding problems - summon, sheathing, armor sets and more
By: OldBoy on Thu, 08 October 2009 06:54
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Re: Modding problems - summon, sheathing, armor sets and more
By: Cyanide on Thu, 08 October 2009 08:15
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