Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Definition Editing » Merge armors.
Merge armors. [message #53439] Fri, 07 August 2009 12:25 Go to previous message
Nicdude2 is currently offline  Nicdude2
Messages: 4
Registered: August 2009
I don't know if everyone knows this, I left this forum about a year ago, but you can make two armors use only one slot. For example, you can make it so that when you equip the chest plate, the assassin mask goes on too. But you can still put on a helmet over the mask. The cool part is that you don't have to do any model editing.

1.Very important! - Start Fable Explorer

2. Open the OBJECTS tab in the game.bin

3. Find the armor you want to edit, and double click it.

4. A new box will open. Click the + , then click Cdefs

5. A bunch of little boxes should show up inside the big box.

6. The second one down should say CAppearanceModifierDef on it.

7. Once you find that, click Links to (GameBINEntryID): Click that.

8. Another box should appear. Click the + sign.

9. Click AppearanceClothing Model

10. More stuff should appear in the box. Click "Add" and more stuff should appear.

11. Make it so that all the numbers correspond. So if there is a 1 in the first column, put a 1 in the first column in the box you made when you clicked "Add"

12. In the new box(that you created when you clicked "Add") there should be a square with a "..." Click it.

13. Find the mesh you want to add, whether it be a helmet, or a pair of shoes. Click it and then click "select"

14. Change the number at the very top of the box that says "appearance clothing model array" from 1 to 2.

15. Here's the hard part. Click "Apply Changes" then close the box. Do it again with the first box. Then go to "Actions" and click "Save mods and run Fable"

16. You are now done. If it doesn't work just do steps 1-10, but click Del in the second box(the one you added your helmet or whatever to)

Good Luck!
 
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