Fable: The Lost Chapters Mod Scene
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Re: Weapon powers? [message #54587 is a reply to message #54584] Sun, 11 October 2009 02:30 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
OldBoy wrote on Sun, 11 October 2009 03:58

For proper editing I'd recommend making new entries for this (a new THING entry, a new CExplosionDef entry, also a new CWeaponDef and perhaps a new OBJECT entry).
Since most of these entries are used in the game by enemies.
Yep yep, good modding standards builds good modders.
That sounded less cheesy in my head...

My only recommendation is that the explosion damage range be as small as possible on melee weapons, if not 0. This is because of, well, you'll kill yourself.
 
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