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Re: Bodyguard Modding [message #54388 is a reply to message #54381] Sat, 26 September 2009 02:40 Go to previous messageGo to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Welcome to our forums. As you probably noticed it's pretty quiet these days, so it's good to have new active members.

As for you questions.
q1: My scripting is rusty, so can't really help you here. But guess this way is better then no respawn at all. It's also good to post your own script in your post, although it's copied from somewhere else, you did change some things, right?

q2: I believe you can get rid of the voice by changing
ScriptData "_EVIL2";

into
ScriptData "NULL";

Although this will screw up any dialogue in text that the bodyguard uses. But since that is very limited in the game, I never found that to be a problem.

q3: Don't have a clue how to fix this. You didn't make a new CREATURE entry in the game.bin for your bodyguard did you?

q4: Yes. You'll have to find the icon in the textures.big, then it's just a retexture.

[edit]
The hud icons start at ID 6098.
Be aware that these are alpha enabled textures. So if you edit them, make sure you use a file format that supports alpha channels.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Sat, 26 September 2009 02:45]

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