Home » Fable TLC » Mods » Work In Progress » Fable Conquest v3
Re: Fable Conquest v3 [message #56637 is a reply to message #56634] |
Wed, 31 March 2010 22:57 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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chaos wrote on Wed, 31 March 2010 23:38 | The point of lockable doors is to be able to go to a region but not be able to get in a certain house/cave/etc. Making you have to gain a key by fighting a boss/digging/fishing/etc to gain entry to the next part of the 'story'.
| I had done a lot of thought on this. What I finally decided that the best way would be to make it a chest. Chest lids open on a hinge, so the idea was to model a door that would use the chest lid bone, so that when it opens in-game, it would look like a door opening. You'd have to place it sideways but it would work.
But I missed one major problem, the collision meshes for chests, unlike doors, stay the same after the chest is open. So even though the chest door would look open, it would still be closed. This was very disappointing.battery000 wrote on Thu, 01 April 2010 00:03 | What I meant is that it only is activated once a boolean variable is set to true after beating the boss or whatever.
| That makes more sense, but that is impossible. There aren't "open after JoB fight" scripts. And to do that would mean you'd have to have quests. There is a way though...
The paintings in the Fresco Dome, they only show up after a certain quest. They're all in their own quest sections and these dummy quests are activated upon meeting certain conditions. For example, the Hero escapes from the prison, the painting of him in prison is now at Fresco Dome. So, you put a door that does nothing in the NULL section, and you put a door that goes somewhere in the same quest section as the painting, that door will only show up after you escape from the prison. An interesting one is the good/bad epilogues, where if you're evil the evil painting shows up and if you're good the good painting shows up, so these can be used to make alignment-specific scripts. But again, that requires quests to be used.
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Fable Conquest v3
By: chaos on Thu, 14 January 2010 03:41
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Re: Fable Conquest v3
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Re: Fable Conquest v3
By: chaos on Thu, 14 January 2010 04:30
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Re: Fable Conquest v3
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Re: Fable Conquest v3
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Re: Fable Conquest v3
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Re: Fable Conquest v3
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Re: Fable Conquest v3
By: Noctus on Wed, 27 January 2010 17:29
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Re: Fable Conquest v3
By: JinX on Sat, 27 February 2010 07:02
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Re: Fable Conquest v3
By: chaos on Wed, 03 March 2010 13:47
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Re: Fable Conquest v3
By: Noctus on Thu, 04 March 2010 15:50
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Re: Fable Conquest v3
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Re: Fable Conquest v3
By: JohnDoe on Mon, 29 March 2010 13:00
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Re: Fable Conquest v3
By: chaos on Tue, 30 March 2010 21:31
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Re: Fable Conquest v3
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Re: Fable Conquest v3
By: nicomon on Wed, 31 March 2010 17:03
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Re: Fable Conquest v3
By: JohnDoe on Wed, 31 March 2010 20:27
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Re: Fable Conquest v3
By: chaos on Wed, 31 March 2010 21:38
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Re: Fable Conquest v3
By: JohnDoe on Wed, 31 March 2010 22:57
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Re: Fable Conquest v3
By: nicomon on Wed, 31 March 2010 23:08
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Re: Fable Conquest v3
By: JohnDoe on Thu, 01 April 2010 02:22
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Re: Fable Conquest v3
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Re: Fable Conquest v3
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Re: Fable Conquest v3
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Re: Fable Conquest v3
By: chaos on Sat, 31 July 2010 16:34
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Re: Fable Conquest v3
By: OldBoy on Sun, 01 August 2010 02:34
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