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Re: Albion Explorer script issues. [message #55780 is a reply to message #55778] Sat, 16 January 2010 15:39 Go to previous messageGo to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

Administrator

Here's the thing; once you've visited the lookoutpoint in the game, and save; you can't (re)move anything.
What most people forget is that the hero visits the lookoutpoint before his training starts at the guild.
Hence if you have gotten beyond that point, everything that's there, stays there.
Unless it's not in the Null section of the script, but that's not what we are talking about.

Also what some people don't know is that the area directly outside the guild is a different tng; guildexterior.tng
Anyway, if you want to be really sure of things you should edit tng in notepad instead of AE or chocolatebox.


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.
 
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