Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Tutorials » [Graphics] Rotating a Weapon via Helper
Re: [Graphics] Rotating a Weapon via Helper [message #56166 is a reply to message #56165] Sun, 14 February 2010 21:26 Go to previous message
derkky is currently offline  derkky
Messages: 14
Registered: February 2010
I installed windows VIA bootcamp.
On topic, kinda:
Heres another graphics question from a noob(rest-assured, once i learn how to do this, i will learn how to make FMPS and release a mod, lol). Can I add meshes from another weapon to another weapon? I want to make a double bladed polearm thing. I think that all you have to do is import another mesh and put them together, then export the mesh, copy whats inside with note pad,and replace it with some other mesh. Can I just do that or do I have to do something else to join the two meshes together?

EDIT:
Oh, and ive gotten screenshots!

Thats him with his sheathed sword lol


Thats him with his unsheathed sword. Looks cool with JOB's stance!


Him blocking, errr...how is that effective?


Him stabbing a dead guard. I dont think you can see it but instead of stabbing the guard with his blade, his stabbing the guard with well, nothing.

[Updated on: Mon, 15 February 2010 00:24]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: [General] Getting Started with Fable
Next Topic: [General] Nesdude general modding guide
Goto Forum:
  


Current Time: Tue May 14 22:06:13 PDT 2024

Total time taken to generate the page: 0.01069 seconds