Fable: The Lost Chapters Mod Scene
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Re: Armour with dynamic capes [message #56570 is a reply to message #56568] Fri, 26 March 2010 16:02 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
My guess would be because it's trying to overwrite entries that already exist in the graphics.big. Rename the new mesh entries that have to do with the cape before loading the FMP and see what happens.
 
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