Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Definition Editing » Summon guild reinforcements, almost got it but need help
Re: Summon guild reinforcements, almost got it but need help [message #56692 is a reply to message #56689] Sun, 04 April 2010 01:03 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Pricem35 wrote on Sun, 04 April 2010 02:30

http://fabletlcmod.com/forum/index.php?t=msg&th=7223& ;
Ah, that. He doesn't get rid of the effects, he uses effects that die out after their initial appearance. Some, like fires, loop. Others, like explosions, disappear. I guess that would be a good enough way to do it.
Pricem35 wrote on Sun, 04 April 2010 02:30

couldn't i just use that fire attack that jacks minions use?
It's done in the weapons, it fires like a crossbow. If you're talking about from their hands, that's done in cutscenes, they can't do that in gameplay.
Pricem35 wrote on Sun, 04 April 2010 02:30

my summoned dudes also don't sheath their weapons.
CIdleSchedulerDef. You should really copy more of the CDefs from the bodyguard to the ghost sword.
 
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