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Re: Character run speed in FE [message #56995 is a reply to message #56994] Tue, 27 April 2010 23:17 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Unfortunately, walking/running speed is not determined by definitions or any game variable. While there will be things labeled such that it would seem that they would be related in some way or another to speed, they most likely do nothing.

Animations. CAppearanceDef. Another sad fact, we can't do new animations, so one would need to find an existing set of faster animations and replace the slower animations with them. Luckily, morerunes has already done this. Link.
 
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