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Re: Impossible Ideas Thread [message #61258 is a reply to message #61228] Mon, 31 January 2011 03:18 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Keshire wrote on Fri, 28 January 2011 07:32

I can see the matrix! I'll get right on that engine Mr. JohnDoe sir. Should be done in a couple hours at most.
That's the reply I was expecting, just not from you. Razz

My own serious here, if you talk about that kind of project and then ask what language the game is in, that's a sign for everyone else to ignore you because you are so far in over your head that... something witty.

Here's a tip for you. Even without knowing anything about the game, without looking at any of the files, without playing it, without knowing anything at all, you know it's C++ because MSVC++ 2005 is packaged with and installed alongside Fable. If language-specific runtimes are packaged with a game, it's going to be in that language.

Keshire wrote on Fri, 28 January 2011 07:32

But on a serious note. If you want to make a fan game go with an homage. Something 2D, maybe top down or isometric. Use an existing open source RPG game maker type engine.
I used to keep tabs on a Zelda fan game project, 2D top-down, was looking pretty awesome. I don't know if it was ever finished or released but it would be a good place to start for something like this, even just as a point of reference.
 
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