Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Definition Editing » health/mana augmentation edits
health/mana augmentation edits [message #57834] Sat, 19 June 2010 12:02 Go to previous message
mageboogy is currently offline  mageboogy
Messages: 6
Registered: June 2010

I looked into this more deeply, seeing as how I don't want to always pull up the +24 Trainer every time I play Fable. You can go into the health augmentation itself and make the regeneration so fast that you never die, even if your hp is clipped down to 0 and you fall over from the last hit. I'll step through it. This method works for the mana augmentation, too.

  1. Get Shadownet FE
  2. In Game.bin, search for object_health_augmentation, then double-click on it
  3. hit the + sign next to 'object'
  4. click on CDefs
  5. On the right side, scroll down to outlined box that says "CAugmentationDef" in black letters
  6. click the first blue link, under "(int)CDefDataEntry 11379" to bring up the CAugmentationDef window itself. ---this is the meaty part of the editing. we're almost to it.---
  7. click the + sign next to CAugmentationDef in the left side
  8. click "Health Regeneration Rate"
  9. the smaller the number, the better.
  10. to make yourself invincible, use a fraction, like 0.25 or lower.
  11. keep the number in "Health Update" at 1
  12. it needs to be a solid digit (like 1, 2, 5, 20 etc.) or FE will get mad at you.
  13. i suggest you keep it at 1 or the health update will be much slower. tweak as needed to make the game harder.


--MODERATOR EDIT LINE--

i tested going out into the field against northern waste balverines, and the legendary katana
with 2 health augments embedded. the balverines knocked me down to 0,
but "oh snap !" i just got back up, no resurrection vial.

follow the same instructions to edit the mana augmentation's stats, but when you come to the meaty part,
edit the mana regeneration rate. with physical shield off a fraction of 0.25 might look like an impressive regen,
but physical shield cuts natural mana regen.
so you probably want something much smaller, like 0.02 or something.

if you're worried about taking scars from those knockdowns,
you can search the forums for scar removal definition editing.
i won't go into that here.

i mainly posted this because it's a counter-intuitive edit.
one would think higher numbers is better, but actually, lower is better.
i hope this provides some clarity.[/align]


"But one day, I will return.
And I will wash away all the filth with your blood.
Remember that, Hero."

[Updated on: Thu, 24 June 2010 06:15] by Moderator

Report message to a moderator

 
Read Message
Read Message
Read Message
Previous Topic: Harbinger..
Next Topic: Dreadwing Glitch
Goto Forum:
  


Current Time: Fri May 03 22:14:49 PDT 2024

Total time taken to generate the page: 0.01577 seconds