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Re: Empty Fable [message #58075 is a reply to message #58073] Sun, 27 June 2010 00:31 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Nope, that's been tried. It's been tried by those before me, though I could not find any written record of their journeys on it so I too tried and then found out that I was walking in their footprints the whole time. I have made countless efforts and finally realized why the veterans that had attempted this before me simply said "it can't be done". It requires an edit to the STB, and if you've ever looked at it, and I mean really examined it thoroughly up and down and inside out, you would understand why no one has produced new levels. It's just too damn hard. I will say, however, that new levels is possible. If you rename the STB so that the game doesn't use it (much like the WAD), you can copy/paste existing LEVs/TNGs, rename them as desired, define them in the WLD, edit the userst.ini to not use the BWD, and you have yourself a new map.

Then why don't we do this, almighty John of Doe?

Because the STB is the terrain, flora, water, the entire landscape. Without it, there is no ground. The STB can't be used with new maps because it has in it a list of maps to load data for, and if the game tries to load STB data for a map that the STB doesn't have listed, it crashes. And putting new map data in the STB is, as I've said, prohibitively difficult.

Garagorn wrote on Sun, 27 June 2010 02:17

EDIT: Nevermind, the copies don't even show up in the editor.
They need to be defined in the WLD.

[Updated on: Sun, 27 June 2010 00:33]

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