Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Graphics Editing » [Weapon] Sheath issue
[Weapon] Sheath issue [message #58160] Wed, 30 June 2010 10:00 Go to previous message
SnowmanDev is currently offline  SnowmanDev
Messages: 8
Registered: June 2010
Location: Warrington, UK
hey i'm SnowmanDev AKA Stevie.

I've been modeling for a few years now and i've also been modding games for a while and normally i'm quite good at this.

But i have run into an issue, i've searched the forums with no avail so as a last resort i have decided to seek help.

I made a sword in 3ds max 2010 ( if you must know its a student license )
I exported to a .X with no issues, i have added dummy points for the Aug 1/Hpnt A and they show up fine in the .X.

I used the MESH_CLEAVER_BRASS_01 as my base and as i attempt to load in my model i get a Hresult = 887... parsing error.
I've read something about not being able to use the longswords without changing the name but i don't believe that is an issue here for me.

I'll upload the .x and I appreciate any help given.

Many thanks,

SnowmanDev.
  • Attachment: busterfinal.x
    (Size: 75.68KB, Downloaded 498 times)

[Updated on: Wed, 30 June 2010 12:55]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Need Help Please
Next Topic: Merging Submeshes
Goto Forum:
  


Current Time: Thu May 09 07:25:24 PDT 2024

Total time taken to generate the page: 0.01360 seconds