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Home » Fable TLC » Discussion » Graphics Editing » Help with importing Custom Armor Meshes into Fable Explorer
Re: Help with importing Custom Armor Meshes into Fable Explorer [message #58350 is a reply to message #58178] Wed, 07 July 2010 19:45 Go to previous messageGo to previous message
Shingetsu no Kageryu is currently offline  Shingetsu no Kageryu
Messages: 8
Registered: June 2010
Okay back from my stress relief break, I thought maybe I should try a different part of the armor, seing as the helmet wasn't working, so I skined one of the boots, made sure it was at 0,0,0, heirarcy completely correct, and it was sideways....
I went investigating, exported out of fe and imported back into 3ds and poof, I realize the problem, I think.. My skin modifiers arn't working. Every time I import into fe, export then re import into 3ds its just a mesh, so my helmet wasn't invisible, it was a static mesh in a animated meshes intry... So anyone got any ideas?

On a slitly different topic, I read somewhere that fe dosen't like too many submeshes, anyone have a clue if it would freak if I had 3? I know that alot of the armors ingame have 2 submeshes, but never saw 3... I was just curious because it would make skinning what I have left to skin into a breaze..

Well I appreciate ALL help that I have recieved and any that might still come.
 
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