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Re: Spawning a Bed ? [message #58200 is a reply to message #58198] Fri, 02 July 2010 02:54 Go to previous messageGo to previous message
jwc2200 is currently offline  jwc2200
Messages: 845
Registered: March 2008
Location: Texas

Administrator

I looked at yours, it looked a lot different than mine. Instead of figuring out the problem, I just put your UID and coordinates into a bed script I know works, I just tested it using your bed type to be sure. Give it a try and let me know if it works or not.

Quote:

NewThing Object;
Player 4;
UID 18446741874686296725;
DefinitionType "OBJECT_BANDIT_BED_01";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
Health 1.00000;
ObjectScale 1.00000;
StartCTCPhysicsStandard;
PositionX 116.925293;
PositionY 121.458252;
PositionZ 30.088091;
RHSetForwardX -0.034884;
RHSetForwardY 0.999386;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCEditor;
LockedInPlace FALSE;
AttachToGround TRUE;
Freezed FALSE;
EndCTCEditor;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCActionUseBed;
UseableByHero TRUE;
OwnedByHero FALSE;
EndCTCActionUseBed;
EndThing;




 
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