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Re: how to set helpers in 3d max [message #58325 is a reply to message #58322] Tue, 06 July 2010 18:39 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
A helper in 3DS is basically a blank mesh. So make a simple object like a cube, convert it to a mesh, take out all the vertices inside it, rename it to what you want/need the helper to be named, and you've got yourself a helper.
 
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