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Unknown Def Notes [message #58323] Tue, 06 July 2010 17:57 Go to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Condensed from several posts

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Most flying types are leaving the known movement options 0 and using the unknown options instead.
They also have additional Navigatortype

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The ambient creatures (birds, lobsters, spiders) user different 'Property' values

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Unknown [DD68171F] - Only the Nymphs have this set to anything other than 75.0 [Nymphs = 100.0](My guess is something to do with summoning?)

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LeaderTypeDef [7C8444E3] - Only creature that has this set is the Hobbe Spellcaster Creature (It's a link to - CREATURE_HOBBE_LIEUTENANT).

I think it's time to see what LeaderTypeDef does when setup with a heirarchy in mind on a bunch of different creatures. Probably nothing, but you never know

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<Control name="Torso Skin" id="E8420CF4"> = DazedEffectDef

Most use link ID 200 (Dazed02Stars) or something like that.
Makes sense since it is right under the DamageEffectDef.

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Summoner_2 is the only creature with the [9F55EA3F] bool flipped. The one between CombatTypeDef and HeroCombatDef

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Pretty sure these control alignment changes (threaten, attack, kill)
<Control name="unknown" id="0D0FE792">
<Member name="unknown" type="float" />
</Control>
<Control name="unknown" id="5430EAAE">
<Member name="unknown" type="float" />
</Control>
<Control name="unknown" id="94E67D46">
<Member name="unknown" type="float" />
</Control>

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[551F4DF2] float
[0C2040CE] float
[ECD7D586] uInt

Creature_Bandit_Grunt_* is the only one to use these.
Not the Archers. Not the Leaders. Just the Grunts.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.

[Updated on: Wed, 07 July 2010 14:09]

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