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icon12.gif  The Redo-Quest Thread [NEED INFO] [message #58355] Thu, 08 July 2010 04:15 Go to previous message
SE_Danny is currently offline  SE_Danny
Messages: 55
Registered: June 2010
Hi guys !

I'm sure I'm not the only one who played around with the FinalAlbion.qst.
And I'm also sure I'm not the only one who changed the wrong things, and crashed his game. So here's what I propose :
I'll make a list with all the guests of Fable TLC, and indicate which one you can change and which one you should not touch !
But I don't know everything, so you can then add information to make this redo-quest thread useful. Just leave a comment saying what changes what and I'll update it here.

INTRO:

For all theFable player, who finished the game and want to redo a quest : here's how to do it.
Just find the quest you want to do again, and change the FALSE to TRUE.
Example : AddQuest("Q_Arena", FALSE); --> AddQuest("Q_Arena", TRUE);

But some quest will bug or even crash the game! (it's good to have a Backup in this case) That's why I have made this list.
Oh, and, doing a quest again will not give you the money or the renown again. Sorry guys.
EDIT : Except the quest where you have two choices. If you take the other choice, you'll get the money and the renown. Example : If you kill the guildmaster, and the first time you killed Nostro, then you'll get your rewards.

And a good tip : change the values back after redoing the quest. Just to be sure. And have a backup of the FinalAlbion.qst.

OPTIONAL QUESTS:

AddQuest("V_AmbushScam", FALSE);
AddQuest("V_AmbushScamGood", FALSE);
AddQuest("V_AmbushScamEvil", FALSE);
AddQuest("V_ArcheryCompetition", FALSE);
AddQuest("V_ArcheryCompetition_Activate", FALSE);
AddQuest("V_AssassinAttacks", FALSE);
AddQuest("V_AssassinAttacks_Activate", FALSE);
AddQuest("V_BanditCampPath", FALSE);
AddQuest("V_BanditToll", FALSE);
AddQuest("V_BeardyBaldy", FALSE);
AddQuest("V_BeggarAndChild", FALSE);
AddQuest("V_BodyGuard", FALSE);
AddQuest("V_Bordello", FALSE);
AddQuest("V_BookCollecting", FALSE);
AddQuest("V_ChickenKicking", FALSE);
AddQuest("V_ChapelOfEvil", FALSE);
AddQuest("V_ChapelOfEvil_Activate", FALSE);
AddQuest("V_DemonDoors", FALSE);
AddQuest("V_ExposeMayor", FALSE); This doesn't change anything. If you didn't talk to the prisoner before your marriage with Lady Grey, this will still don't work
AddQuest("V_ExposeMayorRhodri", FALSE); Same as ExposeMayor
AddQuest("V_Fisherman", FALSE);
AddQuest("V_FishingCompetition", FALSE);
AddQuest("V_FisticuffsClub", FALSE);
AddQuest("V_FisticuffsClubOnlyAtNight", FALSE);
AddQuest("V_GhostGrannyNecklace", FALSE); If you declined the help of the farmer, this is a way to do the quest if you changed your mind
AddQuest("V_GuildMaster", FALSE);
AddQuest("V_HauntedHouse", FALSE);
AddQuest("V_HelpTips", FALSE);
AddQuest("V_HeroDolls", TRUE);
AddQuest("V_HeroDuel", FALSE); Don't touch this! Your guild-teleporter will crash, and every other cullis gate too.
AddQuest("V_HiddenBooty", FALSE);
AddQuest("V_HiddenBooty_Activate", FALSE);
AddQuest("V_IntroductionToTrophies", FALSE);
AddQuest("V_KnotholeGladeGates", FALSE);
AddQuest("V_LostTrader", FALSE); You can change this. Just go to the abandoned road to start the quest.
AddQuest("V_MayorsInvitation", FALSE); Don't touch this! Your guild-teleporter will crash after you found the Neckless (and every other cullis gate). And there'll be 2 Lady Greys !
AddQuest("V_MazeResearch", FALSE);
AddQuest("V_MurderTwistFinal", FALSE);
AddQuest("V_Oracle", FALSE);
AddQuest("V_ParanoidWhispers", FALSE);
AddQuest("V_PicnicAreaAfterWaspBoss", FALSE);
AddQuest("V_RandomPopulationSim", FALSE);
AddQuest("V_RockTrollFirstEncounter", FALSE);
AddQuest("V_RockTrollFirstEncounter_Activate", FALSE);
AddQuest("V_SickChild", FALSE);
AddQuest("V_SickChild_Activate", FALSE);
AddQuest("V_SickChildBarrowFields", FALSE);
AddQuest("V_SingingStones", FALSE);
AddQuest("V_SingingStones_Activate", FALSE);
AddQuest("V_StatueMaster", FALSE);
AddQuest("V_SwordInTheStone", FALSE); Does not crash your game, but if you already got the Harbinger, the sword wound't be in the stone again. It will be invisible.
AddQuest("V_TalentlessBard", FALSE);
AddQuest("V_TourGuide", FALSE);
AddQuest("V_TourGuide_Activate", FALSE);
AddQuest("V_TempleOfLight", FALSE);
AddQuest("V_TempleOfLight_Activate", FALSE);
AddQuest("V_TravellingBeggar", FALSE);
AddQuest("V_TravellingBully", FALSE);
AddQuest("V_TravellingHeroes", FALSE);
AddQuest("V_TrophyDealer", FALSE);


IMPORTANT QUESTS:

AddQuest("Q_CinemaTest", FALSE);
AddQuest("Q_AmbushTraders", FALSE);
AddQuest("Q_AmbushTraders_ActivatePhase1", FALSE);
AddQuest("Q_AmbushTraders_ActivatePhase2", FALSE);
AddQuest("Q_AmbushTraders_ActivatePhase3", FALSE);
AddQuest("Q_Arena", FALSE); You can change this. Makes the Arena playable again. As often as you want.
AddQuest("Q_AwakeningTheOracle", FALSE);
AddQuest("Q_AwakeningTheOracleMinigame", FALSE);
AddQuest("Q_BanditCamp", FALSE); You can change this. But there's no need to, because you can fight Twinblade without this.
AddQuest("Q_BanditCampBossBattle", FALSE); You can change this. You'll be able to fight Twinblade again.
AddQuest("Q_BanditCamp_Barriers", FALSE); You can change this. But there's no need to, because you can fight Twinblade without this.
AddQuest("Q_BanditCampHoldingScript", FALSE); You can change this. But there's no need to, because you can fight Twinblade without this.
AddQuest("Q_BreakSiege", FALSE); You can change this. Just change the Q_BreakSiege_Blockage too.
AddQuest("Q_BreakSiege_Blockage", FALSE); You can change this. Just change the Q_BreakSiege too.
AddQuest("Q_BountyHunt", FALSE);
AddQuest("Q_BowerstoneTownLifeIntro", FALSE);
AddQuest("Q_DragonBossFight", FALSE); This is weird. You'll be able to fight FoB as Dragon again, but Fable will crash after you throw the mask away/wore it.
AddQuest("Q_EndGame", FALSE);
AddQuest("Q_EndGame_Barriers", FALSE);
AddQuest("Q_EndGameFocalSites", FALSE);
AddQuest("Q_EndGameBossBattle", FALSE); Don't touch this.It's sad but it will crash your guild-teleporter and every other cullis gate. More info in "Complicated Quests"
AddQuest("Q_EndGameBossBattleScenery", FALSE);
AddQuest("Q_FireHeart", FALSE);
AddQuest("Q_GuildTraining", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingDeparture", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingPreMelee", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingMelee", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingSkill", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingWill", FALSE); Don't touch this. Doesn't work.
AddQuest("Q_GuildTrainingWoodsDeparture", FALSE); You can change this. You'll be able to fight Maze in the Guild woods, but only with your basic weapons.
AddQuest("Q_GuildTrainingWoodsMelee", FALSE); You can change this.You can kill bandits in the guild woods. Doesn't work perfectly.
AddQuest("Q_GuildTrainingWoodsWill", FALSE); You can change this.You can kill bandits in the guild woods. Doesn't work perfectly.
AddQuest("Q_HangingTreeGood", FALSE);
AddQuest("Q_HangingTreeEvil", FALSE);
AddQuest("Q_HeroSouls", FALSE);
AddQuest("Q_HeroSoulsThunder", FALSE); You can change this. You'll be able to kill Thunder, but the game will bug afterwords
AddQuest("Q_HeroSoulsArena", FALSE); Don't touch this. Trust me.
AddQuest("Q_HeroSoulsPermanentArena", FALSE); Don't touch this. Trust me.
AddQuest("Q_HeroSoulsBriar", FALSE); You can change this. You'll be able to kill Briar.
AddQuest("Q_HeroSoulsBriarMagicBarrier", FALSE); You can change this, but there's no need to.Only makes a Barrier so you can't escape during the fight.
AddQuest("Q_HeroSoulsMother", FALSE); You can change this.You'll be able to kill the monsters on the Oakvale Memorial garden.
AddQuest("Q_HeroSoulsGuildmaster", FALSE); You can change this. You'll be able to kill the Guildmaster.
AddQuest("Q_HeroSoulsNostro", FALSE); You can change this. You'll be able to kill Nosotro.
AddQuest("Q_HerosOldHouse", FALSE);
AddQuest("Q_HobbeCave", FALSE);
AddQuest("Q_HobbeCaveBarrier", FALSE);
AddQuest("Q_HobbeCaveGranny", FALSE);
AddQuest("Q_HobbeToothContest", FALSE);
AddQuest("Q_MinionCamp", FALSE);
AddQuest("Q_MinionClifftopChase", FALSE);
AddQuest("Q_MinionClifftopChase_Barriers", FALSE);
AddQuest("Q_NewOakValeIntro", FALSE);
AddQuest("Q_NewOakValeIntro_PreAttack", FALSE);
AddQuest("Q__OakValeIntro_PostAttack", FALSE);
AddQuest("Q_OakValeBanditRaid", FALSE);
AddQuest("Q_OpeningGraveyardSecretPassage", FALSE);
AddQuest("Q_OrchardFarmRaid", FALSE);
AddQuest("Q_OrchardFarmRaidEvil", FALSE);
AddQuest("Q_OrchardFarmRaidGood", FALSE);
AddQuest("Q_OrchardFarm_Barricade", FALSE);
AddQuest("Q_PrisonEscapeRescueMother", FALSE);
AddQuest("Q_PrisonEscapeFromCell", FALSE);
AddQuest("Q_PrisonRace", FALSE);
AddQuest("Q_PrisonWardenGame", FALSE);
AddQuest("Q_RansomVictim", FALSE);
AddQuest("Q_RansomVictimChiefsHouse", FALSE);
AddQuest("Q_RansomVictimStarted", FALSE);
AddQuest("Q_RansomVictimStartedNature", FALSE);
AddQuest("Q_RansomVictimRevenge", FALSE);
AddQuest("Q_RansomVictimNaturesRevenge", FALSE);
AddQuest("Q_SecretPassage", FALSE);
AddQuest("Q_SummoningTheShip", FALSE);
AddQuest("Q_TentacleKrakenBossFight", FALSE);
AddQuest("Q_TraderConflictEvil", FALSE);
AddQuest("Q_TraderConflictGood", FALSE);
AddQuest("Q_TraderConflictGood_Extras", FALSE);
AddQuest("Q_TraderEscort", FALSE);
AddQuest("Q_TraderEscortForceField", FALSE);
AddQuest("Q_TraderPath", FALSE);
AddQuest("Q_UndeadRising", FALSE);
AddQuest("Q_WaspBoss", FALSE); You can change this. You can kill the Wasp King again. But it'll leave 2 dead bodies in the picnic area.
AddQuest("Q_WhiteBalverineKnotholeGlade", FALSE);
AddQuest("Q_WhiteBalverineWW", FALSE);
AddQuest("Q_WizardBattle", FALSE); You can change this, but it will only spawn the undead monsters in Hook Coast again.You can't fight Maze again.

COMPLICATED QUESTS :
Toggle Spoiler


Please comment if you have additional information.
Thanks Smile
I really hope this will help a lot of people ( and me of course).


[Updated on: Sun, 11 July 2010 09:02]

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