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Re: Import meshs into 3d max [message #58595 is a reply to message #58592] Fri, 16 July 2010 12:33 Go to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Keshire wrote on Fri, 16 July 2010 13:34

What Max Version?

xporter should be available for most versions.
Plus there's also kwxport. But I haven't tried that one.
I have. While it was a long time ago and they may have improved things since, I have had some bad experiences with kwxport, including (but not limited to) complete distortion of the imported mesh, wonky normals, no skinweights or helpers or hierarchy, UVW coords were seemingly wiped, various other small issues.

But again, long, long time ago, things might be different now.
 
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